Blood features eight tracks (named blood02.ogg to blood09.ogg), Exhumed/ Powerslave features eighteen tracks (the last being track19.ogg, both Redneck Rampage and Redneck Rampage Rides Again have nine tracks each (ending with track10.ogg), and Shadow Warrior has thirteen tracks (up to track14.ogg). To play the redbook tracks, Raze expects to find them in the same directory as the game's main files, or a a /music/ sub-folder of it usually named track02.ogg, track03.ogg, etc. While Blood also features a MIDI soundtrack when CD audio is not available, Shadow Warrior's MIDI soundtrack is limited to the shareware episode while Exhumed/Powerslave and Redneck Rampage do not have MIDI music at all. Several Build games come with a CD soundtrack, notably Blood, Exhumed/ Powerslave, Redneck Rampage, and Shadow Warrior. The loose files are not yet supported by Raze. It can be found as a single file named either TD.GRP or TWINDRAG.GRP, or as a set of loose files as in GOG.com's Shadow Warrior Complete distribution. REDNECK.GRP (same filename as the original title) MAP files in route66/ folderĪSYAMB.VOC, G_BITE.VOC, G_SIT.VOC, NEON.VOC Powerslave/Exhumed (via PCExhumed, with various enhancements inspired by PowerslaveGDX)īLOOD.INI, BLOOD.RFF, GUI.RFF, SOUNDS.RFF, SURFACE.DAT, TILES000.ART to TILES017.ART, VOXEL.DATĬP*.MAP, CPART07.AR_, CPART15.AR_, CRYPTIC.INI, CRYPTIC.SMK, CRYPTIC.WAVĭUKE3D.GRP (note: proper support for World Tour's extra features requires the whole game installation)Īll files with names ending in 66 and the extensions.Redneck Rampage, Redneck Rampage Rides Again, and Suckin' Grits on Route 66 (via Rednukem).Duke Nukem 3D v1.3D, Atomic Edition, and Twentieth Anniversary World Tour (via JFDuke & EDuke 2.0 World Tour extensions via DukeGDX).OSD and configuration maintenance replaced with ZDoom's console and config code.Multiplayer and networking have a different implementation per game, which are currently entirely nonfunctional and left as-is.Controller support is included, using the existing ZDoom controller code.Render, sound system, and input are used universally across the titles Games are in their own modules and do not interact with each other.Integrated widescreen compatible assets for the supported games.The menu code from GZDoom is used as a generic system across all supported games.A lighter version of GZDoom's " ZMusic" library is used as music system.Skies are rendered as a composite texture, curing the visible seams in many sky textures.Improved interpolation, both engine-side and game-side.Overhauled input system, with synchronized and unsynchronized modes.A replaced and revamped file system, based on the WAD manager used in GZDoom.GZDoom's post-processing effects framework is incorporated, allowing effects such as bloom and faking increased color ranges with dithering to be possible. ![]() This ensures that new render features can be added to the same backend later, and where a different renderer other than Polymost can also be used Polymost is only used in this capacity to generate polygons and sending them off to the backend, which runs on OpenGL 3.3 with the option to use OpenGL 4.5 features. ![]() Polymost is used as the primary render, but significantly rewritten and separated from OpenGL, utilizing a new texture manager.Currently Raze includes the following features: While Raze's primary goal is enhancing stability and unifying several Build titles into one package, several new features have been incorporated so far.
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